Game Development – Patrolling AI Experiment

Date – April 2015

Timeline – 1 week

This experiment was meant to show the complexity of a state machine as well as how to debug them. The objective was to create at least four rooms with patrolling guards. The guards have to have several behaviors that could be triggered by button presses. The art, GUI, follow camera, and extra area were not required.

Download AI Experiment

Select Next Guard – Right Arrow
Select Previous Guard – Left Arrow
Switch Camera – Space
Pause Guard – 1
Toggle Reverse Patrol – 2
Toggle Angry – 3
Toggle Ping-Pong Patrol – 4