Game Mechanics – Mechanics Analysis & Adaptation

In my Game Mechanics class, I was placed on a team with 4 other students. We had to pick a game from a list of possible choice then break down the mechanics of that game. Once we had a list of mechanics we had to classify them, explain them, give an example, create a function chart and storyboard each of them. From there, we had to create an analog game based upon the mechanics of the digital game. Below is the final turn-in including the complete rules to the analog game, Freudian Slap.

Mechanic Analysis and Adaptation